LUMIER PICTURESTHE PRODUCTION WORKSPACE
Continuity

The same film,
from shot one to picture lock.

Consistency in an AI film is a system, not a single switch. Lumier carries the same cast, wardrobe, props, sets, look and voices through each stage of a project, checks every reference before it is used, and lets you score still takes against the cast before you keep them.

Develop a script and 2K storyboard stills in a one-time guided evaluation with up to 150 introductory credits. No credit card required. Generation limits apply; the allowance does not renew. Video and audio generation require a paid membership.

Cast

Identity Lock

A portrait becomes a 32-point facial description and an eight-angle turnaround. Each angle is checked for identity, anatomy, wardrobe and style before it is kept, and the description and reference images travel with the character into every image and video prompt. Changing the portrait resets the lock, so an old likeness never lingers.

Still takes

Take scoring

Score any still take from 0 to 100 against the cast references, in your browser and at no credit cost. 70 passes and 85 is strong. The Identity Consistency Report goes out with the production export; video takes are compared by eye in Dailies.

Costume

Wardrobe fittings

The Dressing Room fits outfits onto a cast member, retries any fitting that fails its quality check, and saves the look for the scenes that use it.

Props

Prop Identity Lock

A hero prop gets a six-angle turnaround (front, three-quarter front, side, back, three-quarter back and detail), each angle checked for object, material, detail and style before it enters a scene.

Sets

Location sheets

A set is rendered from the left, the right, the reverse and wide, so coverage stays in the same room. Animated-world sets come scouted in four shots, and eateries, homes and bookstores have night versions of the same set.

Camera and lens

Look references

One camera, lens and film-stock reference, chosen from 14 cameras, 12 lenses and 7 film stocks, carries across every shot of the project.

Video shots

Staging and cast references

Each video prompt states where every character stands and what they hold, and sends cast reference images to the engine within its limits.

Shot to shot

Keyframes and the continuity chain

A shot can start from the last frame of the previous shot or its approved cut and end on a frame you choose, so action carries across the cut.

Dialogue

Voice references

Character voices come from one project voice library and are reused shot to shot. On Seedance shots, an experimental voice lock also sends the character’s dialogue track to the engine as a reference.

Fixes

Recast a take

When one take drifts, swap the actor in that take instead of re-developing the whole shot. Studio and above.

Script to screen

Continuity Checker

Scans the script and scene notes for character, wardrobe, location, time, prop and lighting conflicts and proposes fixes before anything is rendered.

Measured, then accepted.

Generated takes still vary from one render to the next. Lumier checks every reference before it is used and scores still takes against the cast, so drift shows up before it reaches the cut; video takes are compared side by side in Dailies. Keep the takes that match, retake the ones that do not, and plan for alternates on hero shots.

Questions about continuity.

Does Lumier guarantee the same face in every shot?

No AI engine can promise that, so Lumier makes drift visible instead. Identity Lock carries one reference set through the project, turnaround angles are checked before they are kept, and still takes can be scored 0–100 against the cast. Keep the takes that match, and retake or recast the ones that drift.

How does take scoring work?

Lumier compares the face in a still take with the character’s reference images using face embeddings computed in your browser, at no credit cost. The score runs from 0 to 100: 70 passes and 85 is strong. It reads one face per take, so check two-person shots by eye.

Can props, wardrobe and sets stay consistent too?

Yes. Hero props get six-angle turnarounds, the Dressing Room saves each fitted look for the scenes that use it, and location sheets render a set from four sides so coverage stays in the same room.

Does a character’s voice stay the same across shots?

Dialogue reuses the same cast voice from the project voice library. On Seedance video shots, an experimental voice lock also sends the character’s dialogue track to the engine as a reference.

What happens when one take drifts?

Generate another take, anchor the shot on the previous shot’s last frame, or, on Studio and above, recast the take with the right actor. Every take stays in Dailies, so you can compare before you choose.